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In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.
LOD techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations.
The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.
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